Go Get It Games
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Sign InScavenger Hunt-- details
Teams compete to be the first to collect all the items on a list provide to them without purchasing them. First team wins!Team Size: 2 / Duration: 60
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Scavenger Hunt
A scavenger hunt is a game in which the organizers prepare a list defining specific items that need to be found, which the participants seek to gather or complete all items on the list, usually without purchasing them.
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Game Duration: 60
Setup Time: 15
Team Size(s): 2
Rules
• The organizer creates a list of items to find and provides the same list to all teams
• Players work in teams or individually to find the items
• Players CANNOT purchase the items
• The winner is the participant or team that finds the most items or completes the list the fastest
• Teams are ranked in order of fastest timeSetup Instructions
The organizer makes a list of items for teams to find. The same list is handed out to ever team. The teams are ranked based on who finds the list the fastest.
Here's a page with more info: https://en.wikipedia.org/wiki/Scavenger_huntEquipment
• 6x Copies of a list of items to find
Categories
Combine - Highland Games-- details
Individuals compete in three events fashioned after the Scottish Highland Games! (These are easier)Team Size: 1 / Duration: 60
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Combine - Highland Games
Individual events include "caber" toss, Hammer Throw, and Sisyphus. Caber toss is to flip an 8' 2x4 on end as close to parallel to the line. Hammer throw is flinging a tennis ball with a string attached for distance, and Sisyphus is rolling a ball up a ramp to make it stop on top of a barrel for time. Players are ranked on each event and the total across all events order the players for the Combine Score.
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Game Duration: 60
Setup Time: 20
Team Size(s): 1
Rules
• Hammer Throw - Each player launches their tennis ball using only the string. After everyone has gone, players can decide to keep their inital throw or throw a second time. After that players are ranked by the furthest distance.
• Sisyphus - Players must roll a ball up the ramp and have it come to rest on the top of the barrel. Players are ranked by the least amount of time to achieve this.
• Caber Toss - Players must flip the caber so the bottom end is facing away from them; failure to so so is a DQ. Total 1.5x the distance the farthest end is from the line minus 0.5x the distance the closest end is to the line. Players are ranked by the smallest ampount.Setup Instructions
Caber-Toss: Pre-make the cabers by taping a cloth around one end of an 8' 2x4. Players will toss the caber from this end so that the cloth end faces away from them. Stretch the string out to it's full length on the ground to serve as a reference line; Stake down with nails along the way. Form two lines near the center of the string facing opposite directions toward the end of the string. Each line has a caber that they will toss.
Hammer throw: insert 2' long strings with loops at the end through each tennis ball. Give one to each player.
Sysiphus: Set two barrels next to each other. take two of the 2x4x8's and form two ramps that rest on top of the barrels and the other end on the ground. Place a ball on the ground at the bottom of each ramp. Divide guys into two lines.Equipment
• 1x 50' long string
• 1x Tape Measure
• 12x Tennis balls with a 2' knotted string
• 2x 50 Gallon Barrels
• 5x 8' 2x4's
• 2x (Medicine) Balls
• 1x Board for the Sysiphus Ramp
Categories
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